Learning by Doing ALDRICH, Clark A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences

When it comes to education and training, computer games change everything.  Generations of game creators have raised the bar on engagement, and opened the door to new types of material that can be formally learned. At the same time, leading academic, corporate, and military instructors have developed new types of interactive content.  Most have worked dramatically better than the traditional alternatives, if only in specific situations.

Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.  It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. 

The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures.  Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues.  As John Coné, former chief learning officer of Dell Computers, suggests, Anyone who wants to lead or even succeed in our profession would do well to read this book.

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